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A complete design cycle for a new product concept: a comprehensive, feature-rich software play aid designed for traditional (co-located) tabletop roleplaying groups. Exploration of problem space, contextual inquiry, conceptual design, requirements analysis, design and construction of prototype, user evaluation. (This is a project I did for my Meaning and Form in Human-Computer Interaction class at IUPUI.)

An affinity diagram constructed on the basis
of data collected from the contextual inquiry

The consolidated vision diagram of
the design concept for Odin

Five work models of the work flows and tasks observed during the contextual inquiry:

Sequence model

Flow model

Artifact model

Cultural model

Physical model

User Environment Design diagram
for the interactive prototype

User Environment Design diagram
for the full app concept

An interactive prototype of Odin (created in Axure).

The final project report